► I am an accomplished and resulted-driven individual with solid proficiency in using specialized software programs to create flawless 3D arts, and plenty of experience working collaboratively as part of a team. I am skilled in providing problem-solving techniques and solutions to web programmers. I am familiar with developing textures for 3D characters, props, and sets within Substance Painter and Substance Designer.
► I have proven success in identifying and resolving project constraints, resulting in 100% on-time and on-budget delivery. I can interact easily with people of diverse backgrounds, cultures, and professional levels and possess excellent relationship building skills. I have a resourceful and analytical nature improves operational efficiency and productivity. Rapidly assess and prioritize projects, based on process flow, complexity, timelines, and man-hours required.
► I am an experienced communicator continually focused on building relationships and promoting synergy across business lines to drive positive change, cohesive, comprehensive business approaches, and enhance profitability.
► Some of my core competencies are:
Project management expertise
Leadership
Problem-solving orientation
Coaching and mentoring
Computer proficiency
Teamwork
Decision-making
To know more about my background, feel free to contact me at +27 83 395 2506 ▪ reder.joubert@reda.za.net
I attend team meetings to discuss art related issues, work progress, etc. I utilize 3D modelling, mapping, texturing, lighting techniques etc. to create visual elements. I review 3D arts and provide recommendations for improvements. Interpret concept art and sketches to create virtual characters, environment and props
Key Accomplishments:
● I introduced new workflows and solutions for rapid project development.
I ensured project completed within an agreed scope of work by improving work performance while making creative decisions and learning new software. I understood project requirements and develop high quality 3D models accordingly.
Key Accomplishments:
● I have in-depth knowledge of photogrammetry, unwrapping, programming, and texturing.
● I learned the requirements for doing 3D and programming.
I deployed Unreal Engine, Substance Designer, Substance Painter, and Blender to make a creative world for Play-Play Pictures in accordance with customers and directors’ expectation. I completed assigned application implementation tasks with high quality and on schedule and periodically experience quality control checks on applications.
Key Accomplishments:
● I developed recommendations and introduced new solutions for the project,