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Reder Joubert
Reder Joubert
Freelance 3D Artist and Game Developer
Pretoria, South Africa

Summary

► I am an accomplished and resulted-driven individual with solid proficiency in using specialized software programs to create flawless 3D arts, and plenty of experience working collaboratively as part of a team. I am skilled in providing problem-solving techniques and solutions to web programmers. I am familiar with developing textures for 3D characters, props, and sets within Substance Painter and Substance Designer.

► I have proven success in identifying and resolving project constraints, resulting in 100% on-time and on-budget delivery. I can interact easily with people of diverse backgrounds, cultures, and professional levels and possess excellent relationship building skills. I have a resourceful and analytical nature improves operational efficiency and productivity. Rapidly assess and prioritize projects, based on process flow, complexity, timelines, and man-hours required.

► I am an experienced communicator continually focused on building relationships and promoting synergy across business lines to drive positive change, cohesive, comprehensive business approaches, and enhance profitability.

► Some of my core competencies are:
Project management expertise
Leadership
Problem-solving orientation
Coaching and mentoring
Computer proficiency
Teamwork
Decision-making

To know more about my background, feel free to contact me at +27 83 395 2506 ▪ reder.joubert@reda.za.net

Skills

3D ModelingTexturingGame Development

Software proficiency

Unity
Unity
Blender
Blender
RizomUV
RizomUV
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Krita
Krita
RealityScan
RealityScan

Experience

  • Freelance 3D Artist and Game Developer at Self Employed
    Pretoria, South Africa
    June 2021 - Present

  • 3D Game Artist at STS
    Pretoria, South Africa
    March 2020 - May 2021

    I attend team meetings to discuss art related issues, work progress, etc. I utilize 3D modelling, mapping, texturing, lighting techniques etc. to create visual elements. I review 3D arts and provide recommendations for improvements. Interpret concept art and sketches to create virtual characters, environment and props

    Key Accomplishments:

    ● I introduced new workflows and solutions for rapid project development.

  • Junior Developer at The Boiler Room Production
    Randburg, South Africa
    July 2019 - February 2020

    I ensured project completed within an agreed scope of work by improving work performance while making creative decisions and learning new software. I understood project requirements and develop high quality 3D models accordingly.

    Key Accomplishments:

    ● I have in-depth knowledge of photogrammetry, unwrapping, programming, and texturing.

    ● I learned the requirements for doing 3D and programming.

  • 3D Environment Artist at Play Play Pictures (Contract)
    Johannesburg, South Africa
    April 2019 - June 2019

    I deployed Unreal Engine, Substance Designer, Substance Painter, and Blender to make a creative world for Play-Play Pictures in accordance with customers and directors’ expectation. I completed assigned application implementation tasks with high quality and on schedule and periodically experience quality control checks on applications.

    Key Accomplishments:

    ● I developed recommendations and introduced new solutions for the project,